Horror is big business across gaming, film, and television
The horror genre has firmly established itself as a massive commercial enterprise, functioning as a vital tentpole across modern gaming, film, and television industries. In a recent analysis by Andrew Webster for The Verge newsletter The Stepback, the pervasive growth of horror is examined, highlighting how long-running franchises like Resident Evil have sustained relevance over thirty years. This widespread popularity reflects a deeper cultural shift where horror is no longer a niche market but a dominant force driving mainstream entertainment revenue.



